Sunday, October 24, 2010

Day 296: Rusted Displacement

I created the jagged edges by using a displacement map. I then added a simple bevel and emboss with a thin size, set to Chisel hard to make the jagged edge pop out. I spent some time trying various metal backgrounds, experimented with a lens blur and added various gradient maps but ultimately decided that black helped make the text pop off of the background. I blended two other textures together and then cranked up the blacks in a levels adjustment do give it some background interest without distracting from the text.

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